PULSE

Close Your Eyes

An iPhone game you play by feel. Slide across a dark CRT surface, follow the vibration as it gets faster and stronger, then lift your finger when you think you have found the hidden pulse.

  • iPhone
  • Haptics
  • Game Center
  • No tracking

How it plays

There is no visible target while you search. The phone gives you the signal: slow and quiet when you are far away, faster and stronger as you get close. Release to commit. A win records your time; a miss shows the gap.

Played by feel

The main loop is touch and vibration, not visual aiming. The screen stays dark during the search.

Fast rounds

Each round is one hidden pulse. Clean streaks narrow the hit zone, so getting comfortable is not the same as coasting.

Local progress

Best time, streaks, wins, misses, jackpots, and palette progress stay on the device.

Friend races

Game Center races compare find times from each device's own go moment. Fastest clean find wins.

Screenshots

Five moments from the app: first touch, search, win, miss, and the color palette.

PULSE onboarding screen with four short touch instructions
Learn the loop
PULSE search screen with a soft green glow on the dark CRT background
Follow the signal
PULSE win screen showing a 6.69 second find time and a burst of yellow particles
Find the pulse
PULSE miss reveal showing the target, guess point, and distance line
See the miss
PULSE palette screen showing 132 collected color segments out of 256
Fill the palette
pulse@iphone:~$ cat notes.txt

PULSE needs precise vibration feedback to play. Use an iPhone with vibration feedback; iPads and older iPhones are not supported.

The ambient sound is synthesized on the device, and the audio session respects the silent switch.